SceneEngine Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
ScEng::AdjacentEdgeListThis class holds the complete list for the edges in a Mesh
ScEng::AdjacentFaceThis class holds the neighbour faces and edges for a specific face
ScEng::AdjacentFaceListThis class holds the neighbour faces and edges in a Mesh
ScEng::AppRelationships
ScEng::Bezier3DKnot3D Bezier Knot
ScEng::Bezier3DSpline3D Bezier Spline
ScEng::Bezier3DSplineObjectPlease add comments here
ScEng::Bezier3DSplineObjectFactoryThe Factory for the Bezier3DSplineObject class
ScEng::BitmapTexture
ScEng::BitmapTextureFactoryThe Factory for the bitmap texture
ScEng::BlendMaterialFactoryThe Factory for the BlendMaterial class
ScEng::Block
ScEng::BlockFactory
ScEng::BlockListener
ScEng::BlockLoadDataBlockLoadData
ScEng::BlockType
ScEng::BlockVector
ScEng::BlockVectorFactory
ScEng::BoxObjectThis class describes a procedural BoxObject
ScEng::BoxObjectFactoryThe Factory for the BoxObject
ScEng::Camera
ScEng::CameraFactoryThe Factory for the Camera class
ScEng::CameraObject
ScEng::ControllerVirtual class
ScEng::DataVirtual class
ScEng::DataBoolThis class stores de Data of int type
ScEng::DataBoolFactoryThe Factory for the DataBool
ScEng::DataColorThis class stores de Data of int type
ScEng::DataColorFactoryThe Factory for the DataColor
ScEng::DataFloatThis class stores de Data of float type
ScEng::DataFloatFactoryThe Factory for the DataFloat
ScEng::DataIntThis class stores de Data of int type
ScEng::DataIntFactoryThe Factory for the DataInt
ScEng::DataPoint3FThis class stores de Data of int type
ScEng::DataPoint3FFactoryThe Factory for the DataPoint3F
ScEng::DataTableKeeps the Data objects
ScEng::DataTableFactoryThe Factory for the DataTable
ScEng::EdgeThis class describes an Edge for any kind of Mesh
ScEng::FaceGroupsThis class represents a group faces connected by the edges
ScEng::FloatBezierController
ScEng::FloatBezierControllerFactoryThe Factory for the FloatBezierController class
ScEng::FloatBezierKeyFloatBezierKey
ScEng::FloatControllerVirtual class
ScEng::LightObject
ScEng::LogLog manager
ScEng::MainSceneDescribes the main scene
ScEng::MainSceneFactoryThe Factory for the MainScene class
ScEng::MarbleTextureA noise texture
ScEng::MarbleTextureFactoryThe Factory for the MarbleTexture
ScEng::MaskTexturePlease add comments here
ScEng::MaskTextureFactoryThe Factory for the MaskTexture class
ScEng::MaterialThis class represents all the blocks related with materials. These are Materials, Textures and PlaceTexture
ScEng::Matrix3FControllerVirtual class
ScEng::MeshToolsThis class makes differents operations in a Mesh
ScEng::MixTextureThe MixTexture. Mixes two input textures using a float value, or a third mixing texture
ScEng::MixTextureFactoryThe Factory for the MaskTexture class
ScEng::Node
ScEng::NodeFactoryThe Factory for the Node class
ScEng::NodeMaterialsThis class describes the materials used by a node
ScEng::NodeMaterialsFactoryThe Factory for the NodeMaterials class
ScEng::NodeTransformThis class has a dependency to the parent's NodeTransform, and to the Matrix3FController
ScEng::NodeTransformFactoryThe Factory for the Node class
ScEng::NoiseTextureA noise texture
ScEng::NoiseTextureFactoryThe Factory for the NoiseTexture
ScEng::ObjectPlease add comments here
ScEng::Place2DTexture2D Texture placement
ScEng::Place2DTextureFactoryThe Factory to the Place2DTexture
ScEng::Place3DTexture3D Texture placement
ScEng::Place3DTextureFactoryThe Factory for the Place3DTexture class
ScEng::Point3FControllerThe Controller for the Point3F
ScEng::Point3FControllerFactoryThe Factory for the Point3FController class
ScEng::PolyDescribes a Polygon
ScEng::PolyFaceDescribes a polygonal face
ScEng::PolyLineDescribes a PolyLine
ScEng::PolyLineObjectThe PolyLine Object
ScEng::PolyLineObjectFactoryThe Factory for the PolyMeshObject
ScEng::PolyMeshThis class describes a Mesh which all his faces are polygons
ScEng::PolyMeshFactoryThe Factory for the PolyMeshObject
ScEng::PolyMeshObjectThe PolyMesh Object
ScEng::PolyUVWFaceDescribes a Polygon
ScEng::PolyUVWMeshA Polygonal Mesh to hold the UVW data
ScEng::PostLoadCallbackThe Post Load Callback main class
ScEng::PRS3Controller
ScEng::PRS3ControllerFactoryThe Factory for the PRS3Controller class
ScEng::SceneEngineThe Scene Engine main class
ScEng::SceneLoad
ScEng::ScenePropertiesFactoryThe Factory for the SceneProperties class
ScEng::SceneSaveSaves the SC files
ScEng::SEChunkInfo
ScEng::SegmentDescribes a polyline segment
ScEng::Shader
ScEng::SimbionTexturePlease add comments here
ScEng::SimbiontTextureFactoryThe Factory for the SimbiontTexture class
ScEng::SourceLight
ScEng::SourceLightFactoryThe Factory for the SourceLight class
ScEng::SphereObjectFactoryThe Factory for the SphereObject
ScEng::StandardMaterial
ScEng::StandardMaterialFactoryThe Factory for the StandardMaterial class
ScEng::StateContainerVirtual interface for an object that stores state and can restore it on demand
ScEng::StatusThis class is used for error handling
ScEng::TextureA single Texture
ScEng::TextureLayerPlease add comments here
ScEng::TextureLayersPlease add comments here
ScEng::TextureLayersFactoryThe Factory for the TextureLayers class
ScEng::TimeInterval
ScEng::ToolBlock
ScEng::TorusObjectFactoryThe Factory for the Torus
ScEng::Tri
ScEng::TriFaceDescribes the triangular face used by the TriMehes faces topology array
ScEng::TriMeshThis class describes a Mesh which all his faces are triangles
ScEng::TriMeshFactoryThe Factory for the TriMeshObject class
ScEng::TriMeshObjectThe Object for the TriMesh class
ScEng::TriUVWFaceDescribes a triangular face used by the TriUVWMesh
ScEng::TriUVWMeshA triangular mesh to hold the UVW data
ScEng::VertThis class describes a Vert
ScEng::VertexFacesAndEdgesThis class holds the list of the edges and faces that use an specific edge
ScEng::VertexFacesAndEdgesList
ScEng::WoodTextureA noise texture
ScEng::WoodTextureFactoryThe Factory for the WoodTexture

Generated on Thu Sep 6 10:49:21 2007 for SceneEngine by  doxygen 1.5.1-p1