ScEng::BitmapTexture Member List

This is the complete list of members for ScEng::BitmapTexture, including all inherited members.

ActionBegin(int time, int action)ScEng::BitmapTexture [virtual]
ActionEnd(int time, int action)ScEng::BitmapTexture [virtual]
AddBlockListener(BlockListener *listener)ScEng::Block
ALFA_CHUNKID enum valueScEng::BitmapTexture
BITMAP_PLACE2DTEX_DEPENDENCY enum valueScEng::BitmapTexture
BitmapTexture(bool create_dependencies)ScEng::BitmapTexture
Block()ScEng::Block
block_idScEng::Block
block_typeScEng::BitmapTexture [static]
BLOCKVECTOR enum valueScEng::Block
CHUNKS enum nameScEng::BitmapTexture
Clone()ScEng::BitmapTexture [virtual]
CONTROL enum valueScEng::Block
DATA enum valueScEng::Block
DATA_TABLE_DEPENDENCY enum valueScEng::BitmapTexture
DATAID enum nameScEng::BitmapTexture
DATATABLE enum valueScEng::Block
DeleteAllDependencies()ScEng::Block
DeleteDependency(int id)ScEng::Block
DeleteThis()ScEng::BitmapTexture [virtual]
DeleteThisBlock(bool delete_this)ScEng::Block
DependancyChanged(Block *dependancy, unsigned int message=0, unsigned int parameters=0)ScEng::Material [inline, virtual]
dependantsScEng::Block
DEPENDENCIES enum nameScEng::BitmapTexture
EraseDependantFromTable(Block *dependant)ScEng::Block
EvaluateBump(DifferentialGeometry &dg)ScEng::BitmapTexture [virtual]
EvaluateColor(DifferentialGeometry &dg)ScEng::BitmapTexture [virtual]
FILEPATH_CHUNKID enum valueScEng::BitmapTexture
FILTER_CHUNKID enum valueScEng::BitmapTexture
GetAlfaSource(int t)ScEng::BitmapTexture
GetBlockType()ScEng::BitmapTexture [virtual]
GetClassName()ScEng::BitmapTexture [virtual]
GetDataTable(int id=0)ScEng::BitmapTexture [virtual]
GetDependency(int id)ScEng::BitmapTexture [virtual]
GetDependencyName(int id)ScEng::BitmapTexture [virtual]
GetDependencyType(int i)ScEng::BitmapTexture [virtual]
GetFilePath()ScEng::BitmapTexture
GetFilterType(int t)ScEng::BitmapTexture
GetName()ScEng::BitmapTexture [inline, virtual]
GetNumDataTables()ScEng::BitmapTexture [virtual]
GetNumSubMaterials()ScEng::Texture [inline, virtual]
GetNumSubTextures()ScEng::BitmapTexture [inline, virtual]
GetPlace2DTexture()ScEng::BitmapTexture
GetPremultipliedAlpha(int t)ScEng::BitmapTexture
GetSubMaterial(int i)ScEng::Texture [inline, virtual]
GetSubTexture(int i)ScEng::BitmapTexture [inline, virtual]
gui_linkScEng::Block
id_alpha_source enum valueScEng::BitmapTexture
id_premultiplied_alpha enum valueScEng::BitmapTexture
Load(SceneLoad *scene_load)ScEng::BitmapTexture [virtual]
LoadBlockDependencies(SceneLoad *scene_load, BlockLoadData *scblock_load_data)ScEng::Block
MakeDependant(int id, Block *dependant)ScEng::Block
MakeDependencyByID(int id, Block *dependency)ScEng::Block
MATERIAL enum valueScEng::Block
MODIFIER enum valueScEng::Block
NAME_CHUNKID enum valueScEng::BitmapTexture
NODE enum valueScEng::Block
NumDependencies()ScEng::BitmapTexture [virtual]
OBJECT enum valueScEng::Block
OkToSetAsDependency(Block *other)ScEng::Block
PLACE_TEXTURE enum valueScEng::Block
PostLoad()ScEng::Block [virtual]
PREMULTIPLIED_ALPHA_CHUNKID enum valueScEng::BitmapTexture
PROPERTIES enum nameScEng::Block
propertiesScEng::Block
RemoveBlockListener(BlockListener *listener)ScEng::Block
RemoveFromDependants()ScEng::Block
ReportChange(unsigned int message=0, unsigned int parameters=0)ScEng::Block
Save(SceneSave *scene_save)ScEng::BitmapTexture [virtual]
SaveBlockDependencies(SceneSave *scene_save)ScEng::Block
SaveBlockInfo(SceneSave *scene_save)ScEng::Block
savedScEng::Block
SCENE enum valueScEng::Block
SetAlfaSource(int alfa, int t)ScEng::BitmapTexture
SetDataTable(DataTable *d, int i=0)ScEng::BitmapTexture [virtual]
SetDependency(int id, Block *dependency)ScEng::BitmapTexture [virtual]
SetFilePath(std::string name)ScEng::BitmapTexture
SetFilterType(int filter, int t)ScEng::BitmapTexture
SetName(std::string new_name)ScEng::BitmapTexture [virtual]
SetNumSubMaterials(int num)ScEng::Texture [inline, virtual]
SetNumSubTextures(int num)ScEng::BitmapTexture [inline, virtual]
SetPlace2DTexture(Place2DTexture *place_2D_texture)ScEng::BitmapTexture
SetPremultipliedAlpha(bool pa, int t)ScEng::BitmapTexture
SetSubMaterial(int i, Material *material)ScEng::Texture [inline, virtual]
SetSubTexture(int i, Texture *texture)ScEng::BitmapTexture [inline, virtual]
Shade(DifferentialGeometry &dg)ScEng::Texture [inline, virtual]
TestDependant(Block *dependant, int &res)ScEng::Block
TEXTURE enum valueScEng::Block
TOOL enum valueScEng::Block
Update(int time)ScEng::BitmapTexture [virtual]
UpdateDataTable(int id=0)ScEng::BitmapTexture [virtual]


Generated on Thu Sep 6 10:49:21 2007 for SceneEngine by  doxygen 1.5.1-p1