ScEng::MarbleTexture Member List

This is the complete list of members for ScEng::MarbleTexture, including all inherited members.

ActionBegin(int time, int action)ScEng::MarbleTexture [virtual]
ActionEnd(int time, int action)ScEng::MarbleTexture [inline, virtual]
AddBlockListener(BlockListener *listener)ScEng::Block
Block()ScEng::Block
block_idScEng::Block
block_typeScEng::MarbleTexture [static]
BLOCKVECTOR enum valueScEng::Block
CHUNKS enum nameScEng::MarbleTexture
Clone()ScEng::MarbleTexture [virtual]
COLOR1TEX_DEPENDENCY enum valueScEng::MarbleTexture
COLOR2TEX_DEPENDENCY enum valueScEng::MarbleTexture
color_1_texScEng::MarbleTexture
color_2_texScEng::MarbleTexture
CONTROL enum valueScEng::Block
DATA enum valueScEng::Block
DATA_TABLE_DEPENDENCY enum valueScEng::MarbleTexture
DATAID enum nameScEng::MarbleTexture
DATATABLE enum valueScEng::Block
DeleteAllDependencies()ScEng::Block
DeleteDependency(int id)ScEng::Block
DeleteThis()ScEng::MarbleTexture [virtual]
DeleteThisBlock(bool delete_this)ScEng::Block
DependancyChanged(Block *dependancy, unsigned int message=0, unsigned int parameters=0)ScEng::Material [inline, virtual]
dependantsScEng::Block
DEPENDENCIES enum nameScEng::MarbleTexture
dtScEng::MarbleTexture
EraseDependantFromTable(Block *dependant)ScEng::Block
EvaluateBump(DifferentialGeometry &dg)ScEng::MarbleTexture [inline, virtual]
EvaluateColor(DifferentialGeometry &dg)ScEng::MarbleTexture [inline, virtual]
GetBlockType()ScEng::MarbleTexture [virtual]
GetClassName()ScEng::MarbleTexture [virtual]
GetColor1(int t)ScEng::MarbleTexture
GetColor2(int t)ScEng::MarbleTexture
GetDataTable(int id=0)ScEng::MarbleTexture [virtual]
GetDependency(int i)ScEng::MarbleTexture [virtual]
GetDependencyName(int i)ScEng::MarbleTexture [virtual]
GetDependencyType(int i)ScEng::MarbleTexture [virtual]
GetMap1On(int t)ScEng::MarbleTexture
GetMap2On(int t)ScEng::MarbleTexture
GetName()ScEng::MarbleTexture [virtual]
GetNumDataTables()ScEng::MarbleTexture [virtual]
GetNumSubMaterials()ScEng::Texture [inline, virtual]
GetNumSubTextures()ScEng::MarbleTexture [virtual]
GetPlace3DTexture()ScEng::MarbleTexture
GetSubMaterial(int i)ScEng::Texture [inline, virtual]
GetSubTexture(int i)ScEng::MarbleTexture [virtual]
gui_linkScEng::Block
id_color2 enum valueScEng::MarbleTexture
id_map1_on enum valueScEng::MarbleTexture
id_map2_on enum valueScEng::MarbleTexture
Load(SceneLoad *scene_load)ScEng::MarbleTexture [virtual]
LoadBlockDependencies(SceneLoad *scene_load, BlockLoadData *scblock_load_data)ScEng::Block
MakeDependant(int id, Block *dependant)ScEng::Block
MakeDependencyByID(int id, Block *dependency)ScEng::Block
MarbleTexture(bool create_dependencies)ScEng::MarbleTexture
MATERIAL enum valueScEng::Block
MODIFIER enum valueScEng::Block
nameScEng::MarbleTexture
NAME_CHUNKID enum valueScEng::MarbleTexture
NODE enum valueScEng::Block
NumDependencies()ScEng::MarbleTexture [virtual]
OBJECT enum valueScEng::Block
OkToSetAsDependency(Block *other)ScEng::Block
PLACE3DTEX_DEPENDENCY enum valueScEng::MarbleTexture
place_texScEng::MarbleTexture
PLACE_TEXTURE enum valueScEng::Block
PostLoad()ScEng::Block [virtual]
PROPERTIES enum nameScEng::Block
propertiesScEng::Block
RemoveBlockListener(BlockListener *listener)ScEng::Block
RemoveFromDependants()ScEng::Block
ReportChange(unsigned int message=0, unsigned int parameters=0)ScEng::Block
Save(SceneSave *scene_save)ScEng::MarbleTexture [virtual]
SaveBlockDependencies(SceneSave *scene_save)ScEng::Block
SaveBlockInfo(SceneSave *scene_save)ScEng::Block
savedScEng::Block
SCENE enum valueScEng::Block
SetColor1(GMT::Color color1, int t)ScEng::MarbleTexture
SetColor2(GMT::Color color2, int t)ScEng::MarbleTexture
SetDataTable(DataTable *d, int i=0)ScEng::MarbleTexture [virtual]
SetDependency(int i, Block *dependency)ScEng::MarbleTexture [virtual]
SetMap1On(bool map1, int t)ScEng::MarbleTexture
SetMap2On(bool map2, int t)ScEng::MarbleTexture
SetName(std::string new_name)ScEng::MarbleTexture [virtual]
SetNumSubMaterials(int num)ScEng::Texture [inline, virtual]
SetNumSubTextures(int num)ScEng::MarbleTexture [virtual]
SetPlace3DTexture(Place3DTexture *place_3D_texture)ScEng::MarbleTexture
SetSubMaterial(int i, Material *material)ScEng::Texture [inline, virtual]
SetSubTexture(int i, Texture *texture)ScEng::MarbleTexture [virtual]
Shade(DifferentialGeometry &dg)ScEng::Texture [inline, virtual]
TestDependant(Block *dependant, int &res)ScEng::Block
TEXTURE enum valueScEng::Block
TOOL enum valueScEng::Block
Update(int time)ScEng::MarbleTexture [inline, virtual]
UpdateDataTable(int id=0)ScEng::MarbleTexture [virtual]


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