| ActionBegin(int time, int action) | ScEng::NodeMaterials | [inline, virtual] |
| ActionEnd(int time, int action) | ScEng::NodeMaterials | [inline, virtual] |
| AddBlockListener(BlockListener *listener) | ScEng::Block | |
| Block() | ScEng::Block | |
| block_id | ScEng::Block | |
| block_type | ScEng::NodeMaterials | [static] |
| BLOCKVECTOR enum value | ScEng::Block | |
| CHUNKS enum name | ScEng::NodeMaterials | |
| Clone() | ScEng::NodeMaterials | [virtual] |
| CONTROL enum value | ScEng::Block | |
| DATA enum value | ScEng::Block | |
| DATATABLE enum value | ScEng::Block | |
| DeleteAllDependencies() | ScEng::Block | |
| DeleteDependency(int id) | ScEng::Block | |
| DeleteSubMaterial(int i) | ScEng::NodeMaterials | |
| DeleteThis() | ScEng::NodeMaterials | [virtual] |
| DeleteThisBlock(bool delete_this) | ScEng::Block | |
| DependancyChanged(Block *dependancy, unsigned int message=0, unsigned int parameters=0) | ScEng::Material | [inline, virtual] |
| dependants | ScEng::Block | |
| EraseDependantFromTable(Block *dependant) | ScEng::Block | |
| GetBlockType() | ScEng::NodeMaterials | [virtual] |
| GetClassName() | ScEng::NodeMaterials | [virtual] |
| GetDataTable(int id=0) | ScEng::NodeMaterials | [inline, virtual] |
| GetDependency(int id) | ScEng::NodeMaterials | [virtual] |
| GetDependencyName(int id) | ScEng::NodeMaterials | [virtual] |
| GetDependencyType(int i) | ScEng::NodeMaterials | [virtual] |
| GetName() | ScEng::NodeMaterials | [inline, virtual] |
| GetNumDataTables() | ScEng::NodeMaterials | [inline, virtual] |
| GetNumSubMaterials() | ScEng::NodeMaterials | [virtual] |
| GetNumSubTextures() | ScEng::NodeMaterials | [inline, virtual] |
| GetSubMaterial(int i) | ScEng::NodeMaterials | [virtual] |
| GetSubTexture(int i) | ScEng::NodeMaterials | [inline, virtual] |
| gui_link | ScEng::Block | |
| Load(SceneLoad *scene_load) | ScEng::NodeMaterials | [virtual] |
| LoadBlockDependencies(SceneLoad *scene_load, BlockLoadData *scblock_load_data) | ScEng::Block | |
| MakeDependant(int id, Block *dependant) | ScEng::Block | |
| MakeDependencyByID(int id, Block *dependency) | ScEng::Block | |
| MATERIAL enum value | ScEng::Block | |
| materials | ScEng::NodeMaterials | |
| MODIFIER enum value | ScEng::Block | |
| NODE enum value | ScEng::Block | |
| NodeMaterials(bool create_dependencies) | ScEng::NodeMaterials | |
| NumDependencies() | ScEng::NodeMaterials | [virtual] |
| OBJECT enum value | ScEng::Block | |
| OkToSetAsDependency(Block *other) | ScEng::Block | |
| PLACE_TEXTURE enum value | ScEng::Block | |
| PostLoad() | ScEng::Block | [virtual] |
| PROPERTIES enum name | ScEng::Block | |
| properties | ScEng::Block | |
| RemoveBlockListener(BlockListener *listener) | ScEng::Block | |
| RemoveFromDependants() | ScEng::Block | |
| ReportChange(unsigned int message=0, unsigned int parameters=0) | ScEng::Block | |
| Save(SceneSave *scene_save) | ScEng::NodeMaterials | [virtual] |
| SaveBlockDependencies(SceneSave *scene_save) | ScEng::Block | |
| SaveBlockInfo(SceneSave *scene_save) | ScEng::Block | |
| saved | ScEng::Block | |
| SCENE enum value | ScEng::Block | |
| SetDataTable(DataTable *d, int i=0) | ScEng::NodeMaterials | [inline, virtual] |
| SetDependency(int id, Block *dependency) | ScEng::NodeMaterials | [virtual] |
| SetName(std::string new_name) | ScEng::NodeMaterials | [virtual] |
| SetNumSubMaterials(int num) | ScEng::NodeMaterials | [virtual] |
| SetNumSubTextures(int num) | ScEng::NodeMaterials | [inline, virtual] |
| SetSubMaterial(int i, Material *material) | ScEng::NodeMaterials | [virtual] |
| SetSubTexture(int i, Texture *texture) | ScEng::NodeMaterials | [virtual] |
| Shade(DifferentialGeometry &dg) | ScEng::NodeMaterials | [virtual] |
| TestDependant(Block *dependant, int &res) | ScEng::Block | |
| TEXTURE enum value | ScEng::Block | |
| TOOL enum value | ScEng::Block | |
| Update(int time) | ScEng::NodeMaterials | [inline, virtual] |
| UpdateDataTable(int id=0) | ScEng::NodeMaterials | [inline, virtual] |
| ~NodeMaterials() | ScEng::NodeMaterials | |