ScEng::NodeMaterials Member List

This is the complete list of members for ScEng::NodeMaterials, including all inherited members.

ActionBegin(int time, int action)ScEng::NodeMaterials [inline, virtual]
ActionEnd(int time, int action)ScEng::NodeMaterials [inline, virtual]
AddBlockListener(BlockListener *listener)ScEng::Block
Block()ScEng::Block
block_idScEng::Block
block_typeScEng::NodeMaterials [static]
BLOCKVECTOR enum valueScEng::Block
CHUNKS enum nameScEng::NodeMaterials
Clone()ScEng::NodeMaterials [virtual]
CONTROL enum valueScEng::Block
DATA enum valueScEng::Block
DATATABLE enum valueScEng::Block
DeleteAllDependencies()ScEng::Block
DeleteDependency(int id)ScEng::Block
DeleteSubMaterial(int i)ScEng::NodeMaterials
DeleteThis()ScEng::NodeMaterials [virtual]
DeleteThisBlock(bool delete_this)ScEng::Block
DependancyChanged(Block *dependancy, unsigned int message=0, unsigned int parameters=0)ScEng::Material [inline, virtual]
dependantsScEng::Block
EraseDependantFromTable(Block *dependant)ScEng::Block
GetBlockType()ScEng::NodeMaterials [virtual]
GetClassName()ScEng::NodeMaterials [virtual]
GetDataTable(int id=0)ScEng::NodeMaterials [inline, virtual]
GetDependency(int id)ScEng::NodeMaterials [virtual]
GetDependencyName(int id)ScEng::NodeMaterials [virtual]
GetDependencyType(int i)ScEng::NodeMaterials [virtual]
GetName()ScEng::NodeMaterials [inline, virtual]
GetNumDataTables()ScEng::NodeMaterials [inline, virtual]
GetNumSubMaterials()ScEng::NodeMaterials [virtual]
GetNumSubTextures()ScEng::NodeMaterials [inline, virtual]
GetSubMaterial(int i)ScEng::NodeMaterials [virtual]
GetSubTexture(int i)ScEng::NodeMaterials [inline, virtual]
gui_linkScEng::Block
Load(SceneLoad *scene_load)ScEng::NodeMaterials [virtual]
LoadBlockDependencies(SceneLoad *scene_load, BlockLoadData *scblock_load_data)ScEng::Block
MakeDependant(int id, Block *dependant)ScEng::Block
MakeDependencyByID(int id, Block *dependency)ScEng::Block
MATERIAL enum valueScEng::Block
materialsScEng::NodeMaterials
MODIFIER enum valueScEng::Block
NODE enum valueScEng::Block
NodeMaterials(bool create_dependencies)ScEng::NodeMaterials
NumDependencies()ScEng::NodeMaterials [virtual]
OBJECT enum valueScEng::Block
OkToSetAsDependency(Block *other)ScEng::Block
PLACE_TEXTURE enum valueScEng::Block
PostLoad()ScEng::Block [virtual]
PROPERTIES enum nameScEng::Block
propertiesScEng::Block
RemoveBlockListener(BlockListener *listener)ScEng::Block
RemoveFromDependants()ScEng::Block
ReportChange(unsigned int message=0, unsigned int parameters=0)ScEng::Block
Save(SceneSave *scene_save)ScEng::NodeMaterials [virtual]
SaveBlockDependencies(SceneSave *scene_save)ScEng::Block
SaveBlockInfo(SceneSave *scene_save)ScEng::Block
savedScEng::Block
SCENE enum valueScEng::Block
SetDataTable(DataTable *d, int i=0)ScEng::NodeMaterials [inline, virtual]
SetDependency(int id, Block *dependency)ScEng::NodeMaterials [virtual]
SetName(std::string new_name)ScEng::NodeMaterials [virtual]
SetNumSubMaterials(int num)ScEng::NodeMaterials [virtual]
SetNumSubTextures(int num)ScEng::NodeMaterials [inline, virtual]
SetSubMaterial(int i, Material *material)ScEng::NodeMaterials [virtual]
SetSubTexture(int i, Texture *texture)ScEng::NodeMaterials [virtual]
Shade(DifferentialGeometry &dg)ScEng::NodeMaterials [virtual]
TestDependant(Block *dependant, int &res)ScEng::Block
TEXTURE enum valueScEng::Block
TOOL enum valueScEng::Block
Update(int time)ScEng::NodeMaterials [inline, virtual]
UpdateDataTable(int id=0)ScEng::NodeMaterials [inline, virtual]
~NodeMaterials()ScEng::NodeMaterials


Generated on Thu Sep 6 10:49:22 2007 for SceneEngine by  doxygen 1.5.1-p1