News

CrackArt - Texture Baking
November 17, 2008



A new ToolBlock has been added to SceneEngine and CrackArt to store Texture Baking sessions and render them from the Control Panel Tools Page. Visit the Texture Baking for more information, or check this video tutorial to see it in action.


CrackArt - Control Panel - Materials Page
November 07, 2008



CrackArt's Control Panel now supports the editing of complex materials trees in the Materials Page. Visit the Materials and Textures wiki page for more information


Extrude Faces
September 24, 2008



An Extrude Faces tools was added to the PolyMesh library. This tool is now also available in CrackArt PolyMesh Face tools.

Catmull-Clark Subdivision Surfaces
September 17, 2008



A Catmull-Clark Subdivision tool was added to the PolyMesh library, and a new ObjectModifier was created to apply subdivision to objects.

CrackArt. SceneEngine's 3D Object Oriented Application
August 30, 2008



Many weeks have passed since the last news message, but as you can't see we were not enjoying summer!

TriangulationObject
June 29, 2008



TriangulationObject is a new compound object that builds a TriMesh from a table of Polylines and holes. The TriangulationObject uses the Triangle library by Jonathan Richard Shewchuk. Visit the TriangulationObject for more info about this new object.


Import FBX
June 18, 2008



Autodesk's FBX file format is now supported by SceneEngine with the new ScEngFBX Import/Export plugin. Visit the Import Export FBX wiki page for more information.


NoiseTexture with bump
June 11, 2008



Bump evaluation has been added to the NoiseTexture.
The new NoiseTexture wiki page has more information and samples.


UVAtlasModifier Plugin
June 03, 2008



UVAtlas is a Direct3D API that automatically generate an optimal, non-overlapping texture atlas. A new SceneEngine plugin implements an easy to use interface to Direct3D's UVAtlas using the new UVAtlasModifier. The UVAtlasModifier supports TriMesh and PolyMesh objects.
UVAtlas is available only for Microsoft Windows based systems.
Visit the UVAtlasModifier page for more information


Texture Baking - Wireframe
May 30, 2008



Wireframe has been added as a new Texture Baking render element. This render element was added to aid in the visualization of new automatic uvw channels created with the AtlasUV modifier. Visit the Texture Baking page for more information.


Render Elements: Lighting
May 16, 2008



Lighting has been added as a new supported render element. The lighting channel is composed by the applied diffuse lights and ambient occlusion.


Ambient Occlusion
May 14, 2008



First rendering results of ambient occlusion. Many thanks to Marek Paterczyk for the Aerial Hunter Killer 3d model.


3D Procedural Textures
April 30, 2008



3D Procedural Textures layout is now defined and new procedural textures are being added to SceneEngine. Perlin Noise is the first of such textures to be supported by SceneEngine.
See the wiki for more details.


Sphere Object
April 24, 2008



The SphereObject now supports UV channel, and is accessible via Lua.
Visit the wiki for more details.


Texture Baking
April 19, 2008



SceneEngines raytracer now supports Texture Baking, with full access from Lua scripts.
See the wiki for more details


Rendering from Lua script
April 18, 2008



SceneEngine is now available as a Lua library. This is the first rendering test using a Lua script.
See the wiki for more details.