News
CrackArt - Texture BakingNovember 17, 2008
A new ToolBlock has been added to SceneEngine and CrackArt to store Texture Baking sessions and render them from the Control Panel Tools Page. Visit the
Texture Baking for more information, or check this
video tutorial to see it in action.
CrackArt - Control Panel - Materials PageNovember 07, 2008
CrackArt's Control Panel now supports the editing of complex materials trees in the Materials Page. Visit the
Materials and Textures wiki page for more information
Extrude FacesSeptember 24, 2008
An Extrude Faces tools was added to the PolyMesh library. This tool is now also available in CrackArt PolyMesh Face tools.
Catmull-Clark Subdivision SurfacesSeptember 17, 2008
A Catmull-Clark Subdivision tool was added to the PolyMesh library, and a new ObjectModifier was created to apply subdivision to objects.
CrackArt. SceneEngine's 3D Object Oriented ApplicationAugust 30, 2008
Many weeks have passed since the last news message, but as you can't see we were not enjoying summer!
TriangulationObjectJune 29, 2008
TriangulationObject is a new compound object that builds a TriMesh from a table of Polylines and holes. The TriangulationObject uses the Triangle library by Jonathan Richard Shewchuk. Visit the
TriangulationObject for more info about this new object.
Import FBXJune 18, 2008
Autodesk's FBX file format is now supported by SceneEngine with the new ScEngFBX Import/Export plugin. Visit the
Import Export FBX wiki page for more information.
NoiseTexture with bumpJune 11, 2008
Bump evaluation has been added to the NoiseTexture.
The new
NoiseTexture wiki page has more information and samples.
UVAtlasModifier PluginJune 03, 2008
UVAtlas is a Direct3D API that automatically generate an optimal, non-overlapping texture atlas. A new SceneEngine plugin implements an easy to use interface to Direct3D's UVAtlas using the new UVAtlasModifier. The UVAtlasModifier supports TriMesh and PolyMesh objects.
UVAtlas is available only for Microsoft Windows based systems.
Visit the
UVAtlasModifier page for more information
Texture Baking - WireframeMay 30, 2008
Wireframe has been added as a new Texture Baking render element. This render element was added to aid in the visualization of new automatic uvw channels created with the AtlasUV modifier. Visit the
Texture Baking page for more information.
Render Elements: LightingMay 16, 2008
Lighting has been added as a new supported render element. The lighting channel is composed by the applied diffuse lights and ambient occlusion.
Ambient OcclusionMay 14, 2008
First rendering results of ambient occlusion. Many thanks to
Marek Paterczyk for the Aerial Hunter Killer 3d model.
3D Procedural TexturesApril 30, 2008
3D Procedural Textures layout is now defined and new procedural textures are being added to SceneEngine. Perlin Noise is the first of such textures to be supported by SceneEngine.
See
the wiki for more details.
Sphere ObjectApril 24, 2008
The SphereObject now supports UV channel, and is accessible via Lua.
Visit
the wiki for more details.
Texture BakingApril 19, 2008
SceneEngines raytracer now supports Texture Baking, with full access from Lua scripts.
See
the wiki for more details
Rendering from Lua scriptApril 18, 2008
SceneEngine is now available as a Lua library. This is the first rendering test using a Lua script.
See
the wiki for more details.