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  • 17:58, 1 February 2011 ‎DevCrackArt/Manager (hist) ‎[9 bytes] ‎EngineMan (Talk | contribs) (New page: =Manager=)
  • 14:09, 16 March 2010 ‎ScEng/Event Messages (hist) ‎[658 bytes] ‎EngineMan (Talk | contribs) (New page: =Event Messages= <pre><nowiki> MSG_IGNORE 0 MSG_BLOCK_BEING_DELETED 1 MSG_DEPENDENCY_REPLACED 2 MSG_ATTRIBUTE_CHANGED 3 MSG_PARENT_REPLACED 4 MSG_PARENT_CHANGED 5 MSG_CH...)
  • 23:44, 25 February 2010 ‎DevCrackArt/DisplayImage (hist) ‎[482 bytes] ‎EngineMan (Talk | contribs) (New page: =DisplayImage= __NOTOC_ The DisplayImage is the system that shows and updates images in the viewport. A DisplayImage is an array of pixels in RGB or RGBA format. The DisplayImage can eit...)
  • 19:36, 25 February 2010 ‎DevCrackArt/DisplayMaterial (hist) ‎[2,407 bytes] ‎EngineMan (Talk | contribs) (New page: =ViewMaterial= __NOTOC__ __TOC__ ViewMaterial is the system that represents materials in CrackArt's viewport. ==Classes== The system is composed of four classes: ===ViewMtlBase=== Thi...)
  • 14:26, 22 February 2010 ‎HowTo/CMakeForMax (hist) ‎[9,555 bytes] ‎EngineMan (Talk | contribs) (New page: __NOTOC__ =How To Build 3ds Max Plug-ins using CMake= This How To explains how to generate the project files for a 3ds Max plug-in for Windows. This How To has been tested with 3ds Max 2...)
  • 15:22, 20 February 2010 ‎HowTo/CMakeForMaya (hist) ‎[4,053 bytes] ‎EngineMan (Talk | contribs) (New page: =How To Build Maya Plug-ins using CMake= This How To explains how to generate the project files for a Maya plug-in for Windows. This How To has been tested with Maya 2010 in Windows 7 32 ...)
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