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  • ScEng/Maya Plugin
    ... small>Up : [[ScEng/Overview|SceneEngine]]</small><br /><small>Previous : [[ScEng/3dsmax_Plugin|3dsmax Interchange Plugin]]</small></div> C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\sceng_util.dll
    4 KB (614 words) - 23:05, 7 January 2009
  • ScEng/3dsmax Plugin
    ... ceneEngine 3dsmax plugin is an import/export plugin that saves and loads *.sceng scenes. To export a .sceng file go to:
    5 KB (775 words) - 17:51, 18 July 2009
  • How To Test ScEng
    error loading module 'sceng_lua' ... ''SceneEngine/scenes/sample01.sceng''' and '''SceneEngine/scenes/robot_arm.sceng'''.
    6 KB (985 words) - 14:52, 21 June 2008
  • ScEng/Coding Conventions
    #define SCENG_UNDEFINED_INDEX 0xffffffff Function names should be written first letter of word Capital, all others lowercase:
    2 KB (244 words) - 23:07, 31 December 2008
  • ScEng/Users Guide
    *[[How To Test ScEng | How to test SceneEngine]] * [http://www.sceneengine.org/docs/api/html API]
    2 KB (258 words) - 14:06, 16 March 2010
  • ScEng/Overview
    ... ith Maya or 3dsmax, then SceneEngine SDK can be seen as the MaxSDK or Maya API. ... enes and do batch processing on them using either a ScEng application or a ScEng Lua script.
    3 KB (436 words) - 23:09, 7 January 2009
  • ScEng/Mesh
    * [[ScEng/Mesh/TriMesh|TriMesh]] * [[ScEng/Mesh/PolyMesh|PolyMesh]]
    358 B (56 words) - 15:17, 13 February 2009
  • ScEng/Mesh/Topology
    3 KB (394 words) - 16:29, 13 February 2009
  • ScEng/Build Instructions
    TinyXML is used by the OGRE importer and exporter. The ScEngImpExp project is not required to run SceneEngine or CrackArt, just to impo ... [ Scene Engine Path ]\SceneEngine\ioPlugins\3dsmax\ScEng_3dsmax_vcpp_2003.sln
    4 KB (616 words) - 23:36, 23 February 2010
  • ScEng/Event Messages
    658 B (80 words) - 14:09, 16 March 2010

Page text matches

  • Main Page
    SceneEngine -ScEng- is CrackArt's 3D Production Engine. SceneEngine is a set of libraries and ... ... a user interface for SceneEngine, and SceneEngine can be used to process .sceng scenes without launching CrackArt.
    2 KB (292 words) - 18:19, 21 January 2009
  • Objects
    ... object is an entity that needs to be positioned in the 3d world. The class ScEng::Object is the main interface for all objects.
    6 KB (982 words) - 14:23, 26 December 2008
  • DLL System
    A command line application that loads all the SceneEngine library and the ScEng Lua scripting library and allows the user to load, access, modify and save ...
    3 KB (549 words) - 20:34, 9 December 2006
  • CrackArt/Build Instructions
    [[ScEng/Build_Instructions |SceneEngine - Build_Instructions]].
    3 KB (438 words) - 14:00, 19 May 2009
  • SceneEngineGUI
    [ScEngGUI] [ Lua ] ... lock instances that have been registered to it. This class is derived from ScEng::BlockListener, and it keeps as dependencies all the blocks from the Viewp ...
    6 KB (931 words) - 15:54, 8 July 2008
  • Scene
    ... pendants. All the elements that are part of the scene are derived from the ScEng::Block class. The blocks that are not connected to the scene might work on ... ... nts and leaves the dependancy management to the classes that inherits from ScEng::Block by implementing the virtual dependency methods.
    4 KB (689 words) - 22:52, 25 April 2008
  • ScEng/Maya Plugin
    ... small>Up : [[ScEng/Overview|SceneEngine]]</small><br /><small>Previous : [[ScEng/3dsmax_Plugin|3dsmax Interchange Plugin]]</small></div> C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\sceng_util.dll
    4 KB (614 words) - 23:05, 7 January 2009
  • ScEng/3dsmax Plugin
    ... ceneEngine 3dsmax plugin is an import/export plugin that saves and loads *.sceng scenes. To export a .sceng file go to:
    5 KB (775 words) - 17:51, 18 July 2009
  • Interface
    table sceng.GetFactories() shader_material = sceng.ShaderMaterial()
    2 KB (329 words) - 16:34, 19 June 2008
  • Create BoxObject with Material and Texture
    require("sceng_lua") bitmap_texture = sceng.BitmapTexture( { file_path="maps/flooring.bamboo.rough.jpg" } )
    2 KB (221 words) - 19:09, 13 June 2008
  • Rendering and Texture Baking
    require("sceng_lua") sceng.OpenScene( "sample01.sceng" )
    1 KB (216 words) - 16:36, 19 June 2008
  • LuaBlock SphereObject
    SphereObjects are created in SceneEngine Lua calling the sceng.SphereObject factory. sphere_object = sceng.SphereObject( { radius=20.0, subdivs_axis=32, subdivs_height=32, material= ...
    2 KB (219 words) - 11:23, 28 December 2011
  • LuaBlock NoiseTexture
    require("sceng_lua") noise_texture = sceng.NoiseTexture( { size = 2.0, color_1=gmt.Color(1,0,0), color_2=gmt.Color(0, ...
    1 KB (173 words) - 18:33, 28 April 2008
  • How To Test ScEng
    error loading module 'sceng_lua' ... ''SceneEngine/scenes/sample01.sceng''' and '''SceneEngine/scenes/robot_arm.sceng'''.
    6 KB (985 words) - 14:52, 21 June 2008
  • Raytracer
    ScEngRayTrace \f C:\test.sceng \w 800 \h 600 \s 2 \o c:\file.tga ... lled without any arguments, it tries to render the file '''scenes/sample01.sceng''' with a width of 640, height of 480, samples 2 and outputs to '''scenes/ ...
    769 B (116 words) - 15:42, 2 May 2008
  • CrackArt/UVAtlasModifier
    UV Atlas is a Direct3D API that automatically generates an optimal, non-overlapping texture atlas. Th ... ==ScEngLua==
    3 KB (361 words) - 13:41, 10 January 2009
  • CrackArt/SubdivideModifier
    sceng.OpenScene( "scenes/mayan_skull.sceng" ) skull_hp = sceng.GetNode( "Skull HP" )
    465 B (54 words) - 13:43, 10 January 2009
  • Lua Getting Started
    sceng.OpenScene("scenes/dice.sceng") When a sceng file is rendered, the bitmaps it uses are loaded from disk when needed.
    2 KB (288 words) - 16:41, 19 June 2008
  • Lua Texture Baking Dice
    The scene '''dice.sceng''' has two objects, DiceHP, a high resolution version of the dice, and Dic ... require("sceng_lua")
    2 KB (276 words) - 18:12, 19 June 2008
  • CrackArt/NoiseTexture
    noise_texture = sceng.NoiseTexture( { size=3.0, color_1=gmt.Color(1,0,0) } ) shader_material = sceng.ShaderMaterial( { diffuse_color=gmt.Color(0.5,0.5,0.5), diffuse_texture=no ...
    2 KB (282 words) - 13:44, 10 January 2009

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