- ScEng/Maya Plugin
... small>Up : [[ScEng/Overview|SceneEngine]]</small><br /><small>Previous : [[ScEng/3dsmax_Plugin|3dsmax Interchange Plugin]]</small></div>
C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\sceng_util.dll
4 KB (614 words) - 23:05, 7 January 2009
- ScEng/3dsmax Plugin
... ceneEngine 3dsmax plugin is an import/export plugin that saves and loads *.sceng scenes.
To export a .sceng file go to:
5 KB (775 words) - 17:51, 18 July 2009
- How To Test ScEng
error loading module 'sceng_lua'
... ''SceneEngine/scenes/sample01.sceng''' and '''SceneEngine/scenes/robot_arm.sceng'''.
6 KB (985 words) - 14:52, 21 June 2008
- ScEng/Coding Conventions
#define SCENG_UNDEFINED_INDEX 0xffffffff
Function names should be written first letter of word Capital, all others lowercase:
2 KB (244 words) - 23:07, 31 December 2008
- ScEng/Users Guide
*[[How To Test ScEng | How to test SceneEngine]]
* [http://www.sceneengine.org/docs/api/html API]
2 KB (258 words) - 14:06, 16 March 2010
- ScEng/Overview
... ith Maya or 3dsmax, then SceneEngine SDK can be seen as the MaxSDK or Maya API.
... enes and do batch processing on them using either a ScEng application or a ScEng Lua script.
3 KB (436 words) - 23:09, 7 January 2009
- ScEng/Mesh
* [[ScEng/Mesh/TriMesh|TriMesh]]
* [[ScEng/Mesh/PolyMesh|PolyMesh]]
358 B (56 words) - 15:17, 13 February 2009
- ScEng/Mesh/Topology
3 KB (394 words) - 16:29, 13 February 2009
- ScEng/Build Instructions
TinyXML is used by the OGRE importer and exporter. The ScEngImpExp project is not required to run SceneEngine or CrackArt, just to impo ...
[ Scene Engine Path ]\SceneEngine\ioPlugins\3dsmax\ScEng_3dsmax_vcpp_2003.sln
4 KB (616 words) - 23:36, 23 February 2010
- ScEng/Event Messages
658 B (80 words) - 14:09, 16 March 2010
- Main Page
SceneEngine -ScEng- is CrackArt's 3D Production Engine. SceneEngine is a set of libraries and ...
... a user interface for SceneEngine, and SceneEngine can be used to process .sceng scenes without launching CrackArt.
2 KB (292 words) - 18:19, 21 January 2009
- Objects
... object is an entity that needs to be positioned in the 3d world. The class ScEng::Object is the main interface for all objects.
6 KB (982 words) - 14:23, 26 December 2008
- DLL System
A command line application that loads all the SceneEngine library and the ScEng Lua scripting library and allows the user to load, access, modify and save ...
3 KB (549 words) - 20:34, 9 December 2006
- CrackArt/Build Instructions
[[ScEng/Build_Instructions |SceneEngine - Build_Instructions]].
3 KB (438 words) - 14:00, 19 May 2009
- SceneEngineGUI
[ScEngGUI] [ Lua ]
... lock instances that have been registered to it. This class is derived from ScEng::BlockListener, and it keeps as dependencies all the blocks from the Viewp ...
6 KB (931 words) - 15:54, 8 July 2008
- Scene
... pendants. All the elements that are part of the scene are derived from the ScEng::Block class. The blocks that are not connected to the scene might work on ...
... nts and leaves the dependancy management to the classes that inherits from ScEng::Block by implementing the virtual dependency methods.
4 KB (689 words) - 22:52, 25 April 2008
- ScEng/Maya Plugin
... small>Up : [[ScEng/Overview|SceneEngine]]</small><br /><small>Previous : [[ScEng/3dsmax_Plugin|3dsmax Interchange Plugin]]</small></div>
C:\Program Files\Autodesk\Maya8.5\bin\plug-ins\sceng_util.dll
4 KB (614 words) - 23:05, 7 January 2009
- ScEng/3dsmax Plugin
... ceneEngine 3dsmax plugin is an import/export plugin that saves and loads *.sceng scenes.
To export a .sceng file go to:
5 KB (775 words) - 17:51, 18 July 2009
- Interface
table sceng.GetFactories()
shader_material = sceng.ShaderMaterial()
2 KB (329 words) - 16:34, 19 June 2008
- Create BoxObject with Material and Texture
require("sceng_lua")
bitmap_texture = sceng.BitmapTexture( { file_path="maps/flooring.bamboo.rough.jpg" } )
2 KB (221 words) - 19:09, 13 June 2008
- Rendering and Texture Baking
require("sceng_lua")
sceng.OpenScene( "sample01.sceng" )
1 KB (216 words) - 16:36, 19 June 2008
- LuaBlock SphereObject
SphereObjects are created in SceneEngine Lua calling the sceng.SphereObject factory.
sphere_object = sceng.SphereObject( { radius=20.0, subdivs_axis=32, subdivs_height=32, material= ...
2 KB (219 words) - 11:23, 28 December 2011
- LuaBlock NoiseTexture
require("sceng_lua")
noise_texture = sceng.NoiseTexture( { size = 2.0, color_1=gmt.Color(1,0,0), color_2=gmt.Color(0, ...
1 KB (173 words) - 18:33, 28 April 2008
- How To Test ScEng
error loading module 'sceng_lua'
... ''SceneEngine/scenes/sample01.sceng''' and '''SceneEngine/scenes/robot_arm.sceng'''.
6 KB (985 words) - 14:52, 21 June 2008
- Raytracer
ScEngRayTrace \f C:\test.sceng \w 800 \h 600 \s 2 \o c:\file.tga
... lled without any arguments, it tries to render the file '''scenes/sample01.sceng''' with a width of 640, height of 480, samples 2 and outputs to '''scenes/ ...
769 B (116 words) - 15:42, 2 May 2008
- CrackArt/UVAtlasModifier
UV Atlas is a Direct3D API that automatically generates an optimal, non-overlapping texture atlas. Th ...
==ScEngLua==
3 KB (361 words) - 13:41, 10 January 2009
- CrackArt/SubdivideModifier
sceng.OpenScene( "scenes/mayan_skull.sceng" )
skull_hp = sceng.GetNode( "Skull HP" )
465 B (54 words) - 13:43, 10 January 2009
- Lua Getting Started
sceng.OpenScene("scenes/dice.sceng")
When a sceng file is rendered, the bitmaps it uses are loaded from disk when needed.
2 KB (288 words) - 16:41, 19 June 2008
- Lua Texture Baking Dice
The scene '''dice.sceng''' has two objects, DiceHP, a high resolution version of the dice, and Dic ...
require("sceng_lua")
2 KB (276 words) - 18:12, 19 June 2008
- CrackArt/NoiseTexture
noise_texture = sceng.NoiseTexture( { size=3.0, color_1=gmt.Color(1,0,0) } )
shader_material = sceng.ShaderMaterial( { diffuse_color=gmt.Color(0.5,0.5,0.5), diffuse_texture=no ...
2 KB (282 words) - 13:44, 10 January 2009